Publications & Presentations
A Note on Name Variants(click to expand)Preferred name: Do Own (Donna) KimPreferred abbreviation*: D. O. Kim*both D. O. should be used as my first name
My preferred professional name is Do Own (Donna) Kim. "Do Own" (not Do!) is my full legal first name, and I go by "Donna". When native Korean speakers call me by my Korean name Do Own (doe-on; 도온), they tend to add an "ah (아)" sound at the end of my name, which sounds similar to "Donna" (doe-ohn-ah or donah; 도온아).
My name has appeared in various combinations of "Do Own", "Donna", and "Do-own": Do Own (Donna) Kim (preferred), Do Own Donna Kim, Do Own Kim, Do-own Kim, Donna Do-own Kim, etc. Unfortunately, because some systems do not recognize two-words first name and/or parentheses, and partially due to my own confusion, my name has been abbreviated in all sorts of ways: D. O. Kim (preferred), D. O. D. Kim, D. Kim, D. D. Kim, etc. They are all fine, as long as both "Do Own" are understood as my first name (I am never "Do"!).
Peer-reviewed Journal Articles and Conference Proceedings (*equal contribution)
Kim, D. O. (2023) “Pay for your choices”: Deconstructing neoliberal choice through free-to-play mobile interactive fiction games. New Media & Society, 25(5). DOI: https://doi.org/10.1177/14614448211018177
Xu, Y., Wang, Y., Kim, S., Kim, D. O., Sun, Y., McLaughlin, M. (2023) "Safe at Home: Acceptance of Surveillance Technology among Caregivers for Persons with Dementia." Health Informatics Journal, 29(1). DOI: https://doi.org/10.1177/14604582231152188
Delano, I., Glenhaber, M., Kim, D. O.(*), Lanz, P., Mischie, I., Quick, T., Peterson-Reed, K., Persaud, C. J., Pham, B., Reddy, R., Rivera, J., Wilson, E., Jenkins, H. & Shresthova, S. (2022) “Flying Cars and Bigots: Projecting Post-COVID-19 Worlds Through the Atlas of the Civic Imagination as Refuge for Hope.” Continuum: Journal of Media & Communication Studies, 36(2). DOI: https://doi.org/10.1080/10304312.2021.2003303
Liu, M., Choi, S., Kim, D. O. & Williams, D. (2021) “Connecting In-Game Performance, Need Satisfaction, and Psychological Well-Being for Video Game Players across the Lifespan.” New Media & Society. OnlineFirst. DOI: https://doi.org/10.1177/14614448211062545
Morstatter, F., Kim, D. O., Jonckheere, N., Liu, C., Seth, M. & Williams, D. (2021) “I'll Play on My Other Account: The Network and Behavioral Differences of Sybils.” Proceedings of the ACM on Human Computer Interaction, 5(CHI PLAY), 1-18. DOI: https://doi.org/10.1145/3474704
Sun, Y., Kim, H. M., Xu, Y., Wang, Y., Kwong, J., Kim, S., Kim, D. O. & Mclaughlin, M. (2021) GPS Tracking in Dementia Caregiving: Social Norm, Perceived Usefulness, and Behavioral Intent to Use Technology. In Proceedings of the 54th Hawaii International Conference on System Sciences (p. 3804-3817). Available at: http://hdl.handle.net/10125/71077
Kim, D. O. D., Curran, N. M., Kim, H. T. C. (2020) Digital Feminism and Affective Splintering: South Korean Twitter Discourse on 500 Yemeni Refugees. International Journal of Communication, 14, 19. Available at: https://ijoc.org/index.php/ijoc/article/view/14322
Alarcon, A., Baik, J., Kim, D. O.(*) (2019) ““Everyone deserves a Smartphone?”: Understanding the media’s legitimation of mobile technology use by Syrian refugees.” Mass Communication and Society, 22(6), 779-803. DOI: https://doi.org/10.1080/15205436.2019.1666993
Editorial Board-reviewed Journal Articles and Conference Proceedings
Jenkins, H., Brichta, M., Kim, D. O., Lanz, P., Lee, A., Proudfoot, S., Shresthova, S., DeLano, I., Frizzell, M., Hegde, A., Madebo, A., Mischie, I., Persaud, C., Pham, B., Randazzo, M., Reed, K., Reid, D., Sørenssen, I. K., Steel, J., Nair, M., Wilson, E. (2022) "What Super Bowl Advertisements Can Teach Us About the Civic Imagination". The Journal of Media Literacy, Returning to Normalcy: Exchanges and Interchanges International Media Literacy Research Symposium '22 Issue. Available at: https://ic4ml.org/journal-article/what-super-bowl-advertisements-can-teach-us-about-the-civic-imagination/
Kim, D. D. (2020) Mirroring the Misogynistic Wor(l)d: Civic Imagination and Speech Mirroring Strategy in Korea’s Online Feminist Activism. In H. Jenkins, G. Peters-Lazaro, & S. Shresthova (Eds.), Popular Culture and the Civic Imagination: Case Studies of Creative Social Change**. NYU Press. Available at: https://nyupress.org/9781479869503/popular-culture-and-the-civic-imagination/ [PDF: click here]
**Awarded 2021 Browne Best Edited Collection in Popular Culture and American Culture [link]
Williams, D., & Kim, D. O. (2019) Third places in the Ether Around Us: Layers on the Real World. In Pascoe, J., & Bosman, C. (Eds.), Rethinking Third Places: Informal Public Spaces and Community Building. Edward Elgar Publishing. Available at: https://www.e-elgar.com/shop/usd/rethinking-third-places-9781786433909.html [PDF: click here]
Kim, D. O. (Dec. 12, 2022) "Games as Social Technology—A Syllabus." Pop Junctions: Reflections on Entertainment, Pop Culture, Activism, Media Literacy, Fandom and More. https://henryjenkins.org/blog/2022/12/11/games-as-social-technologya-syllabus
Kim, D. O. (Nov. 3, 2021) "The Joy Kill Club: On Squid Game (2021), a Roundtable-Monologue by a Korean Female Aca-fan (Part Two)." Confessions of an Aca-fan. Henryjenkins.org. http://henryjenkins.org/blog/2021/10/30/squid-game-part-two
Kim, D. O. (Nov. 1, 2021) "The Joy Kill Club: On Squid Game (2021), a Roundtable-Monologue by a Korean Female Aca-fan (Part One)." Confessions of an Aca-fan. Henryjenkins.org. http://henryjenkins.org/blog/2021/10/30/squid-game-part-one
Kim, D. O. (Sept. 21, 2021) “Artificial Not Welcome, Real Is Better? Sus Virtual Beings Among Us.” In Media Res. Media Commons. https://mediacommons.org/imr/content/artificial-not-welcome-real-better-sus-virtual-beings-among-us-2
Scholarly Presentations (*equal contribution)
Kim, D. O. (2023) “Mapping Invisible Visibility: Gay Dating Apps, Physical Places, and Networks in Korea”. Accepted for presentation at the 109th annual meeting of the National Communication Association (NCA), National Harbor, MD, USA.
Kim, D. O. (2023) “Real But Fake, Real Because Fake: Technologically Augmented K-pop Idols and Meta-authenticity” (Panel). The 24th annual meeting of the Association of Internet Researchers (AoIR), Philadelphia, PA, USA.
Kim, D. O. (2023) “Already Player One: Virtual Humans and Humans in Meta-authentic Media.” Invited talk, Humanities and Social Sciences Research Seminar Series, Department of Media and Communication, Xi’an Jiaotong-Liverpool University, Suzhou, China [Virtual].
Kim, D. O. (2023) “It's All Fun and Games Until the Robots Take Over: Teaching With/About AI and Other "Controversial" Tools” (Panel). The 21st annual meeting of the Cultural Studies Association (CSA), Fairfax, VA, USA.
Kim, D. O. (2023) “Too Real but Too Fake: Virtual Influencers and Meta-authentic Nonhumans on Demand”. The 73rd annual meeting of the International Communication Association, Toronto, Ontario, Canada.
Kim, D. O. (2023) ““I am the First Virtual…Again”: Defining the “Novel” Phenomenon of Virtual Influencers”. The 73rd annual meeting of the International Communication Association, Toronto, Ontario, Canada.
Kim, D. O. (2022) “Virtually Real? In-between Spaces and Bodies in Meta-authentic Media.” Korea Foundation for Advanced Studies Young Scholars Talk. Knowledge Festival All Seasons, Half Moon Bay, California, USA.
Kim, D. O. (2022) “Playing Around with the Civic Imagination.” 2022 Games+Learning+Society (GLS) Conference, Irvine, California, USA.
Kim, D. O. (2022) “The Newness of New Media: A Classroom Assignment/Activity Workshop” (Panel). The 20th annual meeting of the Cultural Studies Association (CSA), Chicago, USA [Hybrid due to COVID-19].
Morstatter, F., Kim, D. O., Jonckheere, N., Liu, C., Seth, M. & Williams, D. (2021) “I'll Play on My Other Account: The Network and Behavioral Differences of Sybils.” Accepted for presentation at the 2021 ACM SIGCHI annual meeting on Computer-Human Interaction in Play (CHI PLAY 2021) [Virtual due to COVID-19].
Kim, D. (2021) “Mapping Invisible Visibility: Location-based Dating Apps, Physical Gay Places, and Bodies in Seoul, Korea”. The 19th Annual Meeting of the Cultural Studies Association, USA [Virtual due to COVID-19].
Kim, D. (2020) ““Pay for Your Choices”: Deconstructing Neoliberal Choice through Free-to-play Mobile Interactive Fiction Games”. The 70th annual meeting of the International Communication Association, Gold Coast, Australia [Virtual due to COVID-19].